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- C:\BBS\dorinfo1.def
- C:\BBS\DOORS\ANTS
- 19200
- 0
- FOSSIL
- '-----------------------------------------------------------------`
- Create one of these files for each node.
-
- Line ONE is the path\filename of the drop file created by your BBS
- (DORINFOx.DEF or DOOR.SYS).
-
- Line TWO is the path to the door game directory. This enables ANTS
- to find its data files if it is invoked from a different
- directory.
-
- Line THREE is the locked-port speed or 0 if not locked.
-
- Line FOUR is the non-standard IRQ or 0 for standard/default. If
- running in FOSSIL mode, this line is the FOSSIL PORT NUMBER
- (usually PORT 0 for COM1, PORT 1 for COM2, etc).
-
- Line FIVE is 'F' for FOSSIL or 'N' for NON-FOSSIL mode operation.
-
- Invoke ANTS.EXE PATH\DOOR.CFG. By creating a DOOR1.CFG for node 1,
- DOOR2.CFG for node 2, etc. you can specify different lock-speeds/IRQ
- set-ups for different nodes.
-
- ANTS.EXE will read PATH\DOOR.CFG, then the drop file, then open the port
- and the user can play the game. Since the path to DOOR.CFG is passed
- with the command-line parameter (and DOOR.CFG contains the path to the
- door's data files), ANTS.EXE can be executed from any directory. This
- facilitates a "shell to door" exit without requiring a batch file to
- change directories, etc.
-
- Execute ANTS.EXE /S and Ant Wars will prompt you for each node's info
- and create the DROPx.CFG files FOR YOU!
-
-